You know when you want a player hearing a beep must include an ' \a' into a 'send_to_char' or a 'ch_printf ' function; something like this: send_to_char("Be careful, %s! \a", victim); Well, if you are tired of the tipical beep sound, or decide to include some different warnings, you can change the '\a' by: \33[10;freq]\33[11;length]\a\33[10]\33[11] where freq is the frequence in hertzs of the sound, and length is its duration in miliseconds. An example: send_to_char("Be careful, %s! \33[10;800]\33[11;400]\a\33[10]\33[11] ", victim); IMPORTANT: If you don't write the last section (after the \a) you'll have change the beep sound in your console ;)